9/19/2023 0 Comments Balan wonderworld badThe movement wasn’t great in the demo, but in the full game it’s fixed and as smooth as you could ever want it. Not only is it not a bad game, I can’t see any genuine reason why anyone would suggest that it was, aside from pre-existing prejudices like the Sonic the Hedgehog connection, which I’m afraid I do believe is responsible for a fair bit of the backlash. This is the thing with Balan Wonderworld, ultimately. The soundtrack is brilliant and will be a future classic, I’m certain of it. The undulating terrain has caused sickness complaints from some of my friends, so be wary of it, but I love how bizarre, colourful and – yes – dreamlike it all is. The music and visuals throughout are wonderful in general. They don’t take long but this shouldn’t have been a thing at all. If your timing is slightly off, you’ll clear the Bout but won’t get the Statue, requiring you to leave the level and return. Essentially QTEs, they require perfect execution in order to get a Balan Statue. Speaking of bad things, the “Balan’s Bout” sections are rubbish. This has been listed as a flaw in many reviews, but why? There’s no lives system, why not introduce some kind of punishment for failure? It’s not like getting around takes very long on the next-gen consoles. Needed that costume for a Statue? Too bad, now you have to go and get another one. Not being able to jump is a gameplay handicap placed there by choice, for a reason. These things are well-hidden to a fault and the game grants you no respite in their acquisition. Criticism has also been levelled at the way the one-button control scheme makes some of the costumes you'll find incapable of jumping. And I rinsed out the first levels of Balan Wonderworld expecting an easy ride, only to find I’d missed four of the eight Balan Statues in Stage One – which is absolutely tiny. Powers can be used to climb bits of scenery that seem like they maybe shouldn’t be climbable, only to find this was anticipated and you’re rewarded with a Balan Statue – the Jiggys of Balan Wonderworld – or some gems, which you feed to creatures in the hub world in a totally inscrutable mini-game akin to NiGHTS’ A-Life system or Sonic Adventure’s Chao Garden. It’s also got that kind of exploration that really works for me, where you feel like you’re breaking the game a bit when you’re actually not. The controls are always simple but it’s the application of the different powers that’s kept esoteric. Gameplay is based around acquiring costumes which grant new effects, but the game doesn’t really tell you how to use them or what they do. Despite its somewhat “kiddy” look (hack, spit, what an awful criticism), it’s actually quite surprising how hands-off the game is. It feels like a platform adventure made for people who love to explore and push against the limits of what they can do. This feels like the absolute warts-and-all vision of its very, very divisive creator. In fact, I don’t really know what it reminds me of. It has been compared to a PS2 platformer, but the frame of reference isn’t as broad as that. It’s far, far, far from the disaster it has been portrayed as. So please trust me when I tell you, once again – Balan Wonderworld is a good game. With me the mania is very much real, and I’m quite proud of that. I’m not here to put myself over, but I’ve never said I like a game that I dislike or vice versa. Stu the contrarian loves his being contrary. Just let the madness wash over you and focus on the gameplay.īecause here’s the kicker – Balan Wonderworld is a good game. What’s with the weird aesthetics? What’s with the dancing animals and giant farmer? Mate, it’s a Yuji Naka game. Granted, it didn’t have the most impressive demo in the world, but some of the complaints struck me as singularly bizarre. Goodness gracious me, you’d think with all the hullabaloo and impressions-as-performance that Balan Wonderworld causes beloved household pets to spontaneously combust or something.
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